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Helen Zhang | Cockeysville, MD | helenzhangart at gmail dot com
I am a highly motivated, capable artist, with an excellent understanding of color theory, and can learn quickly, communicate effectively, and work well in a team-based environment.
Objective: To gain experience in concept art, texturing, and modeling through a career in video game development.
Skills:
Illustration and concept art: Photoshop, Painter, Illustrator, traditional media
Texturing: Photoshop, Mudbox, Crazybump, Zbrush
3D Modeling: Maya, 3DS Max (intermediate), Zbrush (Intermediate)
UV Layouts: Maya, 3DS Max
Website design: HTML, CSS, Dreamweaver
Source control: Subversion, Perforce
Experience:
2D Artist — Zynga East – October 2009 - Present
-Concept, illustrate, and animate art assets for FrontierVille, one of the most popular social games on Facebook, using Photoshop, Illustrator, and Flash
-Export art files using XML and Dreamweaver
-Track down and fix art bugs using creative problem solving
-Work quickly and efficiently to respond to consumers and maintain a vigorous feature cadence
Creative Manager — Benxing Entertainment – May 2009 - October 2009
-Direct a small team towards creating consistently high quality, entertaining video game titles for children and the iPhone, while guiding individual’s diverse creative talents towards a common goal.
-Concept, illustrate, model, texture, rig, and animate characters, environments, props, and UI elements for a 3D, stylized online children’s game, using Maya, Photoshop, and the Unity engine.
-Redesign the website and brand identity with HTML, CSS, and Dreamweaver.
-Stimulate open communication between team members to reduce blocking issues and inefficiencies.
Art intern — Big Huge Games — Nov 2008 - Mar 2009
-Create environmental textures, low-poly models, and UVs for an unannounced RPG using Photoshop, 3D Studio Max, Crazybump, and Zbrush
-Work within the production pipeline to create polished, coherent cities that resonate with concept artists' vision.
Art intern — BreakAway Games — Summer 2008
-Create textures/UV maps for characters and props, concept art, models, and basic animations for stylized, 3D action-adventure children’s game using Photoshop, Painter, Zbrush, and 3D Studio Max
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